Analysis Games Team Analysis

The Makings of Espada – A Berlin EUIC Team Analysis

The Makings of Espada - A Berlin EUIC Team Analysis

Hey! I’m Willem/Lyam Geurts (@AbsurdityVGC) and I lately received prime 32 on the EUIC alongside Fabian Braun (@baked_vgc) utilizing a group we constructed along with a gaggle of others through the month previous to the occasion. Though none of us managed to make reduce, two of us did make day 2, with Fabian even getting a powerful Eight-1 report in the course of the first day. Moreover, Paul Chua obtained prime 16 with a variant of the staff (@Paul_Chua_) on the Hartford Regional Championships which adopted the EUIC.
Though a variety of the alternatives we made have been very depending on the state of the metagame on the time and should not be as related anymore, we expect different gamers may benefit from a number of the ideas behind it. Hopefully you’ll discover one thing of curiosity amongst our many concepts. 🙂

Shout-outs to Calvin (@calvonixVG), Andres (@_000aj), Pontus (@PontusVGC), Agati (@AgatiGa), Sanvy (@SanvyVGC), Alekso (@alesko_poke), and Shawn (@_AquaDragon), who all contributed to the event of varied variations of this staff and for being amusing to work with!

Staff Course of

Principal Core

It took us a good period of time to choose which archetype we needed to deliver to the EUIC. At this level within the metagame, a whole lot of the widespread groups felt like they every had main flaws—flaws which result in a sense of inconsistency. We needed to create a workforce which had as few unfavourable matchups as realistically potential, and after a whole lot of theorising we concluded that a mixture of Xerneas with Primal Groudon would do that greatest. This mix was already infamous in 2016, however has misplaced a few of its dominance since then. New threats within the type of Extremely Necrozma, in addition to gamers now correctly utilising everything of Mega Gengar’s oppressive trapping capabilities, have made life troublesome for this highly effective duo. Regardless of this, the core remained probably the most constant general in our eyes, so we got down to repair its flaws.

The restricted pair of Xerneas and Groudon dislikes opposing Psychic-types, hates dealing with Mega Gengar when paired with Primal Kyogre, and struggles to cope with the mixture of Mega Rayquaza and Primal Kyogre. Moreover, it requires technique of beating opposing Primal Groudon and Xerneas in any potential mirror with out having to wholly depend on outspeeding our opponents naturally.
Taking this all under consideration, the primary Pokémon was a simple option to make: specifically, Incineroar. Incineroar helps each Xerneas and Groudon splendidly, with a mixture of Pretend Out and Intimidate at its disposal in addition to a beneficial typing towards the Psychic-types we in any other case lack resists to. We gave the cat its signature Z-Transfer to additional improve Incineroar’s strain towards these Pokémon, enabling it to threaten OHKO’s on the likes of Lunala, Extremely Necrozma and Tapu Lele. It additionally hits Mega Gengar for big injury, which was an added bonus.

Our subsequent selection of Pokémon was Tapu Fini, a Pokémon which synergises excellently with Groudon and has acted as a type of swiss-army knife all through all of 2019. Tapu Fini allowed us to take away opposing Terrains, offered us with a type of velocity management in Icy Wind, and will soft-check opposing Xerneas by way of Haze. Heal Pulse was then added to maintain our workforce on its ft towards extra chip-based groups, alongside Nature’s Insanity, which enabled Tapu Fini to arrange KOs for its companions. Tapu Koko was briefly debated as an choice over Tapu Fini, with quite a lot of individuals discovering Fini too passive. Though Tapu Koko exerts extra direct strain, it’s significantly extra frail and lacks a constant type of velocity management. Towards XRay groups particularly, this might show crippling, and thus we opted for Fini.

We now had 4 Pokémon and no Mega, so it was time to do one thing about that. Our important candidates have been Mega Salamence and Mega Kangaskhan. Salamence offered us with a secondary type of velocity management in Tailwind and successfully walled opposing Groudon resulting from none operating Rock-type strikes on the time. Kangaskhan, then again, offered us with an extremely quick Pretend Out able to hitting Ghost-types reminiscent of Gengar and Lunala because of Scrappy, which might in any other case threaten our Xerneas and hinder setup or positioning. Agati was an particularly huge proponent of Kangaskhan, however the remainder of us have been hesitant so as to add yet one more Pokémon we couldn’t change into Groudon, and as such, we ended up choosing Salamence.

The above 5 turned the core of our workforce, with the ultimate slot turning into an interchangeable one which underwent many variations as we examined our staff over time and made modifications to it.

Model 1 – Floor Zero

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The primary model of the staff we constructed had Amoonguss as our sixth associate. In principle, Amoonguss threatened opposing Xerneas and Kyogre, in addition to working as a help towards Mega Gengar and Trick Room. In follow, nevertheless, we found that we weren’t bringing it fairly often, if in any respect. It simply type of sat on the bench all through apply and didn’t even do the job it was meant to do correctly. Gamers had began operating Taunt on Incineroar or Mega Gengar on Kyogre groups to close down Amoonguss’ redirection, thus rendering it virtually ineffective.

Different notable decisions made are using Timid Xerneas and hulking bodily Primal Groudon with Roar. The thought behind this was to offer ourselves as a lot of a bonus in any Xerneas mirror as attainable. Groudon might tank Lunala’s Z-Transfer or two Moongeist Beams with its bulk, in addition to an Earth Energy from opposing Groudon. The Velocity allowed us to outrun virtually all slower Groudon too, and this, paired with Xerneas’ max Velocity, meant we have been typically shifting first towards many bulkier groups giving us a slight edge. Lyam topped the Showdown ladder with this model, thus displaying us it had potential.

Model 2 – Viable Memes

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The second model of the workforce had us change our Incineroar to Darkinium-Z with Throat Chop for a humorous experiment. Though this selection would draw us many an odd look or remark, it did make sense! Malicious Moonsault might boast extra base energy than Z-Throat Chop, however Throat Chop gave Incineroar a solution to block opposing Roar and Hyper Voice, which theoretically might give us much more of an edge within the mirror by higher supporting Xerneas. In follow, this by no means got here to make use of. It was a cool concept, although.

The extra fascinating change, nevertheless, was the start of TURBO SHROOM. Having realised we by no means introduced Amoonguss towards Xerneas anyway, we ditched Clear Smog in trade for Shield, which gave us a way of blocking Taunt + Pretend Out from opposing Mega Gengar + Incineroar leads. We additionally invested in as a lot Velocity as potential, to outspeed nearly all of Incineroar on the time and put them to Sleep earlier than they might Taunt or injury us. By doing so, our staff now had a gameplan towards the Yveltal + Kyogre groups with Mega Gengar going round, consisting of forcing dumb flip 1 mindgames which might determine the sport then and there by main Incineroar + Amoonguss.

Though it was lots of enjoyable, gamers quickly caught on and beginning operating Security Goggles on Stakataka, permitting them to modify it into our lead and wall us. Funnily sufficient, Turbo Shroom got here 2nd on the EUIC, with Sanvy serving to out Daivde Carrer previous to the event. His set towards Wolfe Glick demonstrates how oppressive the quick mushroom can really be.

Model three – Cat and Mouse

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As is all the time the case, the metagame advanced, and gamers insistent on operating Kyogre with Mega Gengar discovered methods to mess around Amoonguss. Stakataka with Security Goggles was additionally proving to be an enormous situation, utterly shutting down our Incineroar and fortunately sitting in entrance Amoonguss. The mixture of Mega Gengar, Primal Kyogre, Stakataka, and Incineroar was proving extremely robust to beat with our group.

It had us stumped for fairly a while till Sanvy floated the thought of operating a very offensive Incineroar with Low Kick over Flare Blitz. With 140 Atk funding in addition to a boosting Nature, Incineroar might deal large injury to Stakataka. It additionally turned all of the stronger towards different Pokémon with its Z-Transfer, too (which had modified again to Malicious Moonsault), choosing up KOs on Lunala, Bronzong and Necrozma even after an Intimidate. Incineroar might now additionally decide up a assured KO on Gengar by hitting it by way of Shield with the Z-Transfer and following up with Darkest Lariat. This all the time kills, even at -1!

Togedemaru was then examined over Amoonguss for its capability to Nuzzle opposing Rayquaza and Gengar in addition to quick Pretend Out paired with U-turn to pivot about and disrupt, even when caught by Gengar’s Shadow Tag. It labored considerably in apply, however for the ultimate model of our group, we every settled on one among two different prospects…

Model four zero Paper or Painter

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The ultimate model, and probably the most obscure to many. Numerous smaller tweaks aimed toward optimising our matchups have been carried out, in addition to the addition of certainly one of two very annoying Pokémon.

Firstly, we modified the majority on our Incineroar in order to maximise the chances of it dwelling two Sludge Bombs from opposing Mega Gengar. We then additionally tweaked our Groudon set, giving it Earth Energy over Roar and altering its bulk. Roar was, and nonetheless is, superb towards opposing Xerneas, however bodily Groudon is totally shut down by Extensive Guard Stakataka, which proved a serious situation in sure video games. Earth Energy OHKOs Stakataka with out Shucca Berry, even with the adverse Nature and no funding, and in addition hits opposing Groudon for over 50%. Stomping Tantrum wasn’t used as we needed to deal the identical injury no matter potential Atk drops on account of Intimidate or Beast Increase Defence boosts. Stomping Tantrum does have the benefit of OHKOing Mega Gengar, however we not often discovered a state of affairs the place this was needed.

Bulk was taken out of SpD to additional improve our Groudon’s Velocity stat to now outspeed just about each mid-Velocity Primal at that time within the metagame. It additionally got here with the additional advantage of being quicker than Mega Salamence after an Icy Wind drop. Some SpD was additionally moved to Def in order to extend our odds of dwelling two Precipice Blades from opposing Groudon after an Intimidate.

Tapu Fini was notably modified from Wiki Berry to Misty Seed and given much more Velocity, in addition to Taunt over Heal Pulse. This variation gave us considerably extra choices towards opposing Crobat and RayOgre groups, on the slight value of much less effectivity within the mirror matchup. By main Salamence and Fini, we might assure velocity management by way of a mixture of Icy Wind and Tailwind, or threaten injury towards no matter else they lead. After an Icy Wind, Fini might outspeed opposing Crobat and Taunt them, permitting us to setup Geomancy as soon as we had a Velocity benefit with out worry of Haze. Taunt additionally got here in very helpful towards opposing Fini by blocking Heal Pulse, Haze and different strikes. Trick Room setters corresponding to Bronzong and Stakataka additionally didn’t recognize getting Taunted.

Roar customers comparable to Groudon and Incineroar could possibly be stopped in the event that they revealed the transfer earlier through the set. Lastly, we used Misty Seed in order that we might survive a Z-Transfer from Tapu Koko, a well-liked associate to Crobat on the time. All through the event, Tapu Fini truly outsped some ridiculously cumbersome Xerneas, thus virtually immediately profitable us some video games, utterly shutting down their means to Geomancy!

The ultimate change was the addition of both Smeargle or Kartana. Smeargle was discovered to do what our quick Shield Amoongus did, however even higher, with the welcome addition of Moody randomly profitable you video games. Smeargle + Incineroar labored as a lead towards YvelOgre groups, and we flowcharted the matchup to the purpose of almost all the time profitable it.

Kartana is the extra fascinating decide of the 2, nevertheless. Kartana is completely rubbish on this metagame, and we nonetheless stand by this. It, nevertheless, did one job we required, and solely that one job, actually freakin’ nicely. We would have liked a Pokémon that labored towards each YvelOgre and RayOgre, and Kartana was simply that! We gave it sufficient bulk to take some probably related hits after which dumped the remaining in Assault, as virtually no Kyogre outsped uninvested Kartana on the time (we later added 12 to outspeed people who knew about our secret weapon and had added Velocity accordingly, lol).

The remaining was dropped into Assault: we had sufficient Assault to make sure we might KO Incineroar and Stakataka with Fightinium-Z Sacred Sword even after an Intimidate. Z-Detect might additionally function a last-ditch out by going by means of Taunt and elevating your Evasiveness by one stage. Tailwind allowed us to wreak havoc on opposing groups in the event that they lacked the means to Taunt Kartana. Yveltal + Kyogre groups merely had no solutions to this factor, and an Incineroar + Kartana lead just about autowon this matchup on the time. Towards Rayquaza variants, Kartana threatened every little thing subsequent to a possible Crobat or Gengar past Rayquaza itself, which was as much as Salamence to cope with.

Particular Groudon vs Bodily Groudon

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All through our preparation, the optimum Groudon set was regularly debated, and in the long run each turned out to be authentic. Bodily Groudon is best towards opposing Kyogre and usually towards a wider portion of the metagame, together with Xerneas, however is pressured to run a single goal Floor transfer on this group to keep away from being walled by Large Guard Stakataka. Bodily Groudon additionally synergises higher with Tapu Fini, with Fini establishing kills by means of Icy Wind and Nature’s Insanity.

Particular Groudon, however, is considerably higher within the mirror matchups and towards Xerneas. As a consequence of it already operating Earth Energy as a staple, you’ve got room for Roar as a 3rd transfer. This frees up some strain out of your Tapu Fini, which may now choose to run Mild Display in addition to afford to run a slower bulkier variant with Wiki Berry. The particular variant is the one gamers corresponding to Alekso and Paul Chua ran.

The Workforce

Xerneas @ Energy Herb
Potential: Fairy Aura
Degree: 50
EVs: 124 HP / 12 Def / 116 SpA / four SpD / 252 Spe
Timid Nature
IVs: zero Atk
– Moonblast
– Dazzling Gleam
– Geomancy
– Shield

Quick Xerneas to outspeed opposing Lunala earlier than Tailwind and after Tailwind with a Geomancy increase. Not having as a lot bulk or offence as different Xerneas by no means actually felt disadvantageous all through the event, whereas with the ability to transfer earlier than Lunala and particular Groudon truly offered a bonus regularly. Shifting first in a Xerneas mirror additionally yields a slight benefit general. The unfold merely made positive we all the time lived two Hearth Punches from Groudon after an Intimidate, as properly making certain we take a Z-Transfer from Timid Lunala if want be.

  • 252 SpA Lunala Menacing Moonraze Maelstrom vs. 124 HP / four SpD Xerneas: 178-211 (82 – 97.2%) — assured 2HKO
  • -1 252+ Atk Primal Groudon Hearth Punch vs 124 HP / 12 Def Xerneas in Harsh Solar: 93-109 (42.Eight – 50.2%) — 1.2% probability to 2HKO

Groudon-Primal @ Pink Orb
Potential: Desolate Land
Degree: 50
EVs: 252 HP / four Atk / 28 Def / 84 SpD / 140 Spe
Adamant Nature
– Precipice Blades
– Hearth Punch
– Earth Energy
– Shield

One of many quickest mid-Velocity Primals on the EUIC, solely twice being outsped by an opposing Primal that wasn’t maxed in Velocity. This creep gave us an enormous benefit in any Groudon mirror the place we have been quicker and will forestall Trick Room from probably going up with Taunt Fini or Incineroar. The majority was there to sponge hits from opposing Groudon in addition to Lunala and Necrozma.

  • -1 252+ Atk Primal Groudon Precipice Blades vs 252 HP / 28 Def Primal Groudon: 92-110 (44.four – 53.1%) — 22.7% probability to 2HKO
  • 252 SpA Primal Groudon Earth Energy vs 252 HP / 84 SpD Primal Groudon: 170-204 (82.1 – 98.5%) — assured 2HKO
  • 252 SpA Lunala Menacing Moonraze Maelstrom vs 252 HP / 84 SpD Primal Groudon: 177-208 (85.5 – 100.four%) — 6.three% probability to OHKO

Incineroar @ Incinium Z
Capability: Intimidate
Degree: 50
EVs: 140 HP / 116 Atk / 252 SpD
Courageous Nature
IVs: zero Spe
– Low Kick
– Darkest Lariat
– U-turn
– Pretend Out

Offensive Z-Incineroar was there to threaten any Ghost or Psychic-types, in addition to give Gengar-dependent groups a run for his or her cash. This Incineroar picked up KOs on all of the related targets, though we lowered some rolls to get barely extra bulk in change. Incineroar will all the time KO Gengar which Protects by Z-Shifting it and following up with Darkest Lariat, even after an Intimidate.

  • -1 116+ Atk Incineroar Malicious Moonsault vs. four HP / zero Def Shadow Defend Lunala: 204-242 (95.7 – 113.6%) — 75% probability to OHKO
  • -1 116+ Atk Incineroar Malicious Moonsault vs. 244 HP / zero Def Bronzong: 168-198 (97.1 – 114.four%) — 81.three% probability to OHKO
  • -1 116+ Atk Incineroar Malicious Moonsault vs. four HP / 140 Def Extremely Necrozma: 168-198 (97.1 – 114.four%) — 81.three% probability to OHKO
  • 252 SpA Mega Gengar Sludge Bomb vs. 140 HP / 252 SpD Incineroar: 79-94 (42 – 50%) — zero.four% probability to 2HKO

Mega Salamence

Salamence-Mega @ Salamencite
Potential: Intimidate
Degree: 50
EVs: 28 HP / 76 Atk / 20 Def / 132 SpA / 252 Spe
Hasty Nature
– Double-Edge
– Hyper Voice
– Tailwind
– Shield / Draco Meteor / Roar

A reasonably normal run of the mill offensive Mega Salamence, utilizing Hasty to reside a Dazzling Gleam from Xerneas. The majority is there to enhance a number of rolls when taking assaults from Mega Rayquaza, and the Atk is there to ensure we decide up KOs on Tapu Lele. Draco Meteor can be utilized as a further technique of hitting opposing Salamence and Rayquaza, and Roar can be utilized as a loopy man’s reply to Xerneas.

  • 252 SpA Fairy Aura Xerneas Dazzling Gleam vs. 28 HP / zero SpD Mega Salamence: 150-176 (86.2 – 101.1%) — 12.5% probability to OHKO
  • 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 28 HP / 20- Def Mega Salamence: 149-177 (85.6 – 101.7%) — 12.5% probability to OHKO
  • -1 252 Atk Mega Rayquaza Dragon Ascent vs. 28 HP / 20- Def Mega Salamence: 76-91 (43.6 – 52.2%) — 16% probability to 2HKO

Tapu Fini @ Misty Seed
Potential: Misty Surge
Degree: 50
EVs: 244 HP / 36 SpD / 228 Spe
Calm Nature
IVs: zero Atk
– Nature’s Insanity
– Icy Wind
– Haze
– Taunt

Actually quick Tapu Fini to outspeed base 130’s resembling Crobat, Mega Gengar and Tapu Koko after an Icy Wind. With the ability to outspeed all different Fini to Taunt them, in addition to outspeeding many Primals, could be very helpful in sure situations.

  • +2 252 SpA Fairy Aura Xerneas Dazzling Gleam vs. +1 244 HP / 36 SpD Tapu Fini: 70-84 (39.7 – 47.7%) — assured 3HKO
  • +2 252 SpA Fairy Aura Xerneas Moonblast vs. +1 244 HP / 36 SpD Tapu Fini: 112-133 (63.6 – 75.5%) — assured 2HKO
  • 252 SpA Tapu Koko Gigavolt Havoc (185 BP) vs. +1 244 HP / 36 SpD Tapu Fini: 134-158 (76.1 – 89.7%) — assured 2HKO

Kartana @ Fightinium Z
Capability: Beast Increase
Degree: 50
EVs: 156 HP / 156 Atk / four Def / 180 SpD / 12 Spe
Adamant Nature
– Leaf Blade
– Sacred Sword
– Tailwind
– Detect

Actually fats, actually offensive, actually sluggish Kartana. This factor is an abomination and is completely ineffective towards something that doesn’t have a Kyogre. We solely wanted this slot for that job, nevertheless, and it shined in all matches the place it was introduced.

  • -1 156+ Atk Kartana All-Out Pummeling (175 BP) vs. 252 HP / four Def Incineroar: 192-228 (95 – 112.Eight%) — 75% probability to OHKO
  • -1 252 Atk Mega Rayquaza Dragon Ascent vs. 156 HP / four Def Kartana: 69-82 (44.Eight – 53.2%) — 32.Eight% probability to 2HKO
  • 252 SpA Mega Gengar Shadow Ball vs. 156 HP / 180 SpD Kartana: 135-160 (87.6 – 103.Eight%) — 25% probability to OHKO
  • 252 Atk Life Orb Mega Rayquaza Dragon Ascent vs. 156 HP / four Def Kartana: 134-160 (87 – 103.Eight%) — 18.Eight% probability to OHKO

OR

Smeargle @ Focus Sash
Potential: Moody
Degree: 50
EVs: four HP / 252 SpD / 252 Spe
Jolly Nature
– Comply with Me
– Pretty Kiss
– Pretend Out
– Spiky Defend

A reasonably normal supportive Smeargle with a good probability to reside Sludge Bomb from a max SpA Mega Gengar if supported by a Tapu Lele with Magic Room to interrupt your Focus Sash.
252 SpA Mega Gengar Sludge Bomb vs. four HP / 252 SpD Smeargle: 117-138 (89.three – 105.three%) — 31.three% probability to OHKO

Matchups

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The mirror matchup for XernDon is a bit awkward, however you’ve obtained a number of instruments you need to use to attempt to win this. Taunt Fini may be actually highly effective should you get an Icy Wind off earlier than your opponent units up a Geomancy with their very own Xerneas, and Draco Meteor on Salamence can win you some particular endgame situations. Usually talking, your greatest leads are Xerneas + Fini / Mence / Groudon or Fini + Groudon. Main Mence with Groudon or altering one among your Pokémon up for Incineroar can work too. Pay actually cautious consideration to Velocity tiers right here.

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XRay can both be very easy or actually tedious relying on the precise composition of their staff. Usually talking, main Fini + Groudon is a protected guess, but when they’ve Nihilego it might be value contemplating switching Fini with Incineroar. In case you can commerce Geomancies on this matchup, you are typically left with the benefit, as their Rayquaza is held at bay by your personal Xerneas while Groudon can mop up no matter else.

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Main Xerneas with Incineroar locations this archetype beneath a lot strain as your Xerneas can Geomancy earlier than Lunala can get its Z-Transfer off and Incineroar threatens to OHKO their Lunala, thus stopping potential Trick Room performs. You have a tendency to have Groudon and Fini within the again right here.

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Lead Kartana with Incineroar with Xerneas and Groudon within the again, probably altering Xerneas for Fini for those who deem that greatest. If you will get a KO on the opposing Gengar or get Tailwind up you have a tendency to only win this matchup.

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Lead Salamence with both Tapu Fini or Kartana if there isn’t any Gengar, and have Kartana/Fini with Xerneas within the again. If there’s a Gengar, contemplate main Salamence with Incineroar. If there’s a Crobat current, you need to be whittling it down whereas enjoying in the direction of an endgame the place you both each have traded Tailwinds or you might have a bonus with velocity management. Not going for Geomancy with Xerneas and as an alternative attacking is usually a viable play late-game. You’ll be able to depart certainly one of your Pokémon behind in trade for Groudon in case you assume that may work.

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All the time lead Fini towards these groups, and have both Incineroar or Xerneas within the slot subsequent to it. Often this matchup comes right down to a bunch of call-based turns for each gamers, so attempt to get into your opponent’s head by means of your performs and outplay them that means.

Conclusion

That’s all! I hope you picked one thing up from our ideas and staff which you’ll be able to utilise your self. We personally don’t assume Xerneas/Groudon is the strongest workforce to make use of at this very second, notably not with Kartana, however the archetype is certainly one to be revered and brought under consideration.

Featured picture by alexalan

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