Bandai Namco Games PlayStation 4 Reviews Soulcalibur 6 SoulCalibur VI

SoulCalibur 6 Review | Attack of the Fanboy

SoulCalibur 6 Review
SoulCalibur 6 Review

Absent for greater than half a decade, SoulCalibur 6 seeks to go away its mark on historical past as soon as extra, retelling the story of souls and swords that propelled it into the limelight again within the ’90s.

The Soul collection has all the time been distinctive amongst its contemporaries inside the preventing recreation style, distancing itself from the standard hand-to-hand fight present in most different titles and changing it with a weapon-based one impressed by Battle Area Toshinden (1995). Nevertheless, whereas that collection ultimately petered out and vanished within the years that adopted, Soul thrived and shortly went on to turn into part of even the typical preventing recreation fan’s lexicon.

There are lots of causes attributable to that consequence, whether or not it’s the punishing fight, memorable characters and story, strong arcade scene (Edge & SC 1-Three) and even the long-lasting announcer; although likelihood is it was a mixture of all of the above.


Sadly, it might be stated that the collection peaked too quickly, reaching its peak with SoulCalibur 2 (2002) and slowly beginning to decline thereafter. SoulCalibur Three (2005), although refined, suffered from points that weren’t addressed till later in its life cycle; SoulCalibur four (2008), on prime of introducing the loathed Essential End, had poor netcode, after which there was SoulCalibur 5…

SoulCalibur 5 (2012) is what occurs once you do an excessive amount of directly — all the things is both half-assed or unfinished. Admittedly, the web was nice and CaS (Create a Soul) was one of the best it’s ever been; however on the opposite aspect of the spectrum, the character stability was off, the story was riddled with quite a few plot holes and all the long-lasting characters that gamers had turn into hooked up to through the years have been gone, with bootleg carbon copies taking their place.

Truthfully, I wouldn’t have been stunned if the collection ended then and there (and I used to be ready for that to be the case); so think about my shock when SoulCalibur 6 was introduced in late 2017, bringing again the beloved franchise that captured the hearts of so many over 20 years in the past.

And it’s now again with a vengeance, placing the collection’ iconic zero-sum nature on full show.


Dynamic and cerebral, battles in SoulCalibur 6 demand that gamers continuously assess their choices at any given second and weigh them towards these of their opponent. Understanding what you are able to do — and whether or not you need to truly do it — is essential to your success and can most assuredly spell the distinction between victory and defeat. Ought to I combine issues up by having Siegfried shortly change his stance? Can I catch the enemy slipping and have Ivy use her command throw? Ought to I expend a few of my Soul Gauge with Geralt to activate considered one of his indicators and deal additional injury or apply strain, or use a full meter for Soul Cost? How about I simply finish this and knock the opponent off the world? These are the kind of questions you’ll be asking your self they usually’ll be coming a mile a minute.

In fact, as is customary with most preventing video games, attending to that time will take fairly a little bit of effort; and it’ll take much more than what some may be used to because the recreation lacks in-depth tutorials that transcend the fundamentals.

To be clear, the absence of such tutorials is nothing new for the Soul collection, however such a format feels slightly antiquated in an period the place even failed preventing video games (Marvel vs. Capcom: Infinite) and ones some don’t acknowledge as a preventing recreation (Lifeless or Alive) nonetheless have them. Positive, you’ll get an introduction to entry-level ideas corresponding to the varied primary assaults and find out how to counter them, earlier than going into additional element with methods like Reversal Edge, a brand new mechanic which permits the consumer to parry assaults and triggers a slow-motion trade with a single button enter from every participant; Guard Impacts, which repels the opponent’s assault and places them in a weak state; together with Break Assaults, which counters each, however you don’t get that in terms of the characters — as an alternative, there are temporary primers that you simply continually should reference within the pause menu.


And it’s notably damaging in SoulCalibur 6 when in comparison with different titles as a result of every character’s distinctive properties and skills are what helps give this recreation an additional degree of depth. Voldo and Astaroth can escape again throws; Seong Mi-na’s assaults have totally different properties relying on her vary; Yoshimitsu can improve his personal Soul Gauge by stealing from the opponent’s. All 19 base characters (21 if together with DLC and hidden) have particular options that make enjoying them a singular expertise — even amongst those that ought to be very comparable like Siegfried and Nightmare. Correct tutorials would have been nice to assist see precisely every character is able to — or a minimum of get a style of it.

So how is one anticipated to get a really feel for his or her characters with the absence of a tutorial? Arcade mode works, as does Coaching Mode (rather well if you understand how to tweak circumstances and parameters, actually); however if you’d like every thing the sport has to supply, you then’re greatest served heading to the sport’s two story-based modes: Soul Chronicle and Libra of Souls.

As a reboot, SoulCalibur 6 retells the identical story as the unique, however with a degree of finesse and depth that was lacking within the earlier title. As soon as once more, we witness the second on the conclusion of Soul Edge when Siegfried picks up the Soul Edge — generally known as the Evil Seed incident — which throws the world of the 16th Century into disarray. Soul Chronicle and Libra of Souls tells the story of what happens afterward.


Soul Chronicle is cut up into a number of brief episodic tales, every specializing in a minimum of one character. The primary one seems to be instantly on the aftermath of the Evil Seed incident, telling the story of the sport’s three primary protagonists — Kilik, Xianghua and Maxi — as they journey throughout Asia and Europe to be able to find and destroy the Soul Edge; whereas the remaining give attention to particular person characters and what they have been doing on the time.

Every story does an efficient job of delving into the histories of every character, permitting you to realize additional understanding about their connection to the overarching story. For example, Ivy Valentine is portrayed as a villain in the primary story, however we study by means of her particular person one which she was just about tricked into her position and isn’t as evil as as soon as thought. In an analogous vein, these episodes additionally permit us to see the affairs of characters like Raphael, Talim and Zasalamel who weren’t current at this level within the unique timeline.


In the meantime, Libra of Souls thrusts gamers into a bigger story utilizing the sport’s CaS function. You play as a being referred to as the Conduit who, on the instruction of Zasalamel, is tasked with discovering quite a lot of mysterious fissures that shaped following the Evil Seed incident or danger their premature demise. Through the course of this endeavor, you’ll turn out to be wrapped up in a battle between newcomers Groh and Aswel, in addition to meet different members of the primary forged (these conferences might be listed and referenced in Soul Chronicle) and cope with smaller scale incidents which have arisen following the conclusion of Soul Edge.

Libra of Souls inherits the spirit of SoulCalibur Three’s Chronicles of the Sword mode sans the technique element, including numerous RPG parts to the sport’s traditional formulation. As you full missions (some with particular circumstances akin to slippery flooring or some assaults being ineffective), your character will achieve gold, which can be utilized to buy new weapons and meals for bonus results, rent mercenaries to take their place firstly of a battle or exchanged for in-game foreign money that unlocks new garments for CaC and entries within the Museum, in addition to expertise factors, which matches towards growing their complete well being and vary of weaponry they will s/he can equip as soon as they degree up.

General, I felt this mode was weaker in comparison with Chronicles of the Sword because of the absence of courses and strategic elements; however between the aforementioned RPG parts, morality system for altering a number of the missions you possibly can unlock, numerous enchantments that may be hooked up/transferred to different weapons and sheer variety of missions, this mode packs sufficient content material to final for a lot of hours and even warrant further playthroughs.


Although if I have been to levy a grievance towards it — which actually extends to the CaS function normally — it’s that there are not any CaS-unique weapon types anymore (Grieve Edge, Lance, Metal Fan, and so on.). From a story perspective, it’s far-fetched that random characters — together with a easy bandit — can someway use weapons with the identical degree of experience as one of many collection’ legendary characters (this seemingly consists of DLC characters, as a result of I’ve seen NPCs use Tira’s weapon regardless of me not having her); whereas from a gameplay perspective, it eliminates any sense of individuality that your character — or any particular character for that matter — might have theoretically loved.

That stated, each modes work nicely in tandem to increase the lore and add additional context to the overarching story. Characters like Rock, Edge Grasp or Hwang won’t have made the minimize,  however at we least we see them in some capability (for probably the most half) and know what they’re as much as. Equally, the inclusion of SoulCalibur 2 characters (Raphael and Talim) provides us a chance to see occasions that have been occurring in the course of the course of the unique recreation as they unfold, moderately than on reflection.

All of because of this there are a shocking variety of additions that would make their approach into the sport at a later date. Talim is already in, so why not add Cassandra (who additionally seems throughout Sophitia’s story) too? Tira is out there as DLC, so why not do the identical with characters like Setsuka, Hilde or Viola later down the road?

The choices are there — it’s only a matter of whether or not Challenge Soul and Bandai Namco decides to go in that course.


The Verdict

SoulCalibur 6 is an excellent return to type for the collection, combining a strong single-player marketing campaign and intense, dynamic fight to deliver the franchise to a degree it hasn’t been at in years. The barrier for entry may be considerably excessive, nevertheless it makes the sensation of clearing it all of the larger.

I’m fascinated about seeing the place the collection goes from right here — assuming it’s going anyplace in any respect. The story is rebooted and already has connections to each 2 and three; so will the subsequent hypothetical recreation skip these occasions and head straight to four’s, go so as once more or inform a brand new story altogether? The previous is nice and all, however after seeing what was completed right here, I can’t assist however really feel enthusiastic about what comes subsequent.



SoulCalibur VI

  • Obtainable On: PlayStation four, Xbox One, PC
  • Revealed By: Bandai Namco
  • Developed By: Challenge Soul
  • Style: Preventing
  • US Launch Date: October 19th, 2018
  • Reviewed On: PlayStation four
  • Quote: “SoulCalibur 6 is an excellent return to type for the collection, combining a strong single-player marketing campaign and intense, dynamic fight to convey the franchise to a degree it hasn’t been at in years. It is time to depart your mark on historical past as soon as once more.”

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