Oh, HI!

This is my blog-like repository for thoughts, articles, rants, and reviews on all kinds of geekery... with a mild obsession for gaming in particular. Welcome!

Quote of the Moment:

"Our virtues and our failings are inseparable, like force and matter. When they separate, man is no more." - Nikola Tesla

Love, love, love!

(Clicky!)

Trove: Adventures in Alpha – Part 1

Thanks to a random number generator — and the generosity of Belghast‘s YouTube contest — I am now part of a small group of people in the alpha stage of testing for Trion’s up-and-coming title “Trove.”

In concept, Trove is very similar to other games like Minecraft and Cube World.  It’s a stylized, sandbox adventure MMO that has a core of exploration and building.  I haven’t jumped on the cube-shaped building game bandwagon before, other than the brief nod to some of the mods (Minecraft TARDIS? Yesss!) I see my family using when they play.  I have to say that from the first time I saw the dev video for Trove (the day it dropped) I was interested.  I think that not only did the team sound passionate about their product, but I have faith in the F2P model that Trion has used in the past.  I think that they are a great example of “doing it right.”  Plus, they make good games.

Jumping immediately into Trove after applying my code was interesting.  At this stage in development, there is no character customization, no classes, etc.  I popped into the sole, alpha server (which had maybe 12 other people on) and started running around on my little, blue-haired toon.  After killing a few mobs (birds and bugs and bees!) I started to play with the building aspect a bit… and, of course, tagging the world with my name so other would-be adventurers would know I was there!

trovesprink2

Bel gave me a weapon that helped me stay alive long enough to really build some things, so the next morning I decided to build a little house on a hill.

trovesrpink3

Then I ran and ran as far as I could stand before getting bored of running (about 5,000 cubes out… though, some people have been past 50K!) and tagged a castle just ’cause… sprinkle gangsta…

trovesprinktag2

I committed suicide to get back to spawn point (which is currently set since we don’t yet have our Cornerstones) and commenced with building an amazing hobbit-style dwelling.  I wish I had taken a screenie of the inside, but in this one shot you can at least see the sparkle of the fireplace through the door…

trovehobbithole1

After patch # 2, the server has been a big buggy with random areas/biomes resetting to earlier points in time.  This is very sad, because my hobbit-hole was un-created.  I couldn’t bear to start over since it was a lot of building that I already had to rebuild once — thanks to someone bombing it — so I decided to make a tree-castle instead.

treecastle1trove

 

The Trove community seems very invested in this game so far (just read the reddit) but, like anywhere that has actual humans in it, it’s not a perfect world.  Even with less than 20 people online there always seems to be someone who is discovering that their creations have been bombed and/or items stolen.  Thankfully having our own personal, locked home areas (Cornerstones) will keep this from being such an annoyance later on.  Until then, I just shake my head at humanity and wonder why even in the smallest numbers, people can’t treat other people respectfully.

All in all, I’m having a lot of fun just messing around in the limited experience that is Trove’s alpha.  I think that being able to actually talk in-game with devs during creation is awesome, and being there from the very start of a game is an amazing thing.

I’ll be sure to post more when there is more to post, and am happy to answer any questions you might have about the game that I can!

 

 

  • Google Plus
  • Facebook
  • Twitter
  • Email
  • RSS

4 comments to Trove: Adventures in Alpha – Part 1

Leave a Reply

  

  

  

You can use these HTML tags

<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>